We’ll have plenty to say in the future on that, but. “We’re still playing around with gameplay ideas. ![]() “Part of the reason we haven’t talked a lot about Everwild is because we’re still feeling a lot of these things out,” Duncan told Polygon. With the new context of these reports from VGC and GamesBeat, we have a sense of just how early things were back then - and are today, now that Rare has rebooted the project. Duncan’s comments characterized the game as being in a nascent, embryonic stage of development. ![]() It’s worth looking back now on Polygon’s interview with Rare studio head Craig Duncan from July 2020, just prior to the debut of the most recent Everwild trailer. Xbox Series X and Xbox Game Studios’ plan for the next generation Xbox and Bethesda at E3 2021: The 20 biggest announcements (and a mini fridge) ![]() “The team continues to work hard to realise our vision and to bring the magic of nature in Everwild to life for players around the world.” “Since showing the world our Eternals trailer, we have been making progress on all aspects of Everwild. “Gregg Mayles joined us, late last year as Creative Director, and the team has never been stronger,” O’Connor said in the statement. Everwild executive producer Louise O’Connor confirmed the appointment in a statement to VGC. Gregg Mayles - who has worked at Rare for more than three decades, and is the studio’s most senior employee on the creative side, according to VGC - has been tapped as creative director for the ongoing reboot, VGC reports. Obviously this didn’t work for Bleeding Edge (RIP) but there’s far more abundant successes in this realm than outright failures.Xbox fans wondering why Rare’s Everwild didn’t show up at Sunday’s E3 showcase now have an answer: The studio has “completely rebooted” the open-world adventure game under a new creative director, and its release is multiple years away, reports Video Games Chronicle.Ĭiting sources with knowledge of Everwild’s development, VGC reports that Rare has undertaken “a complete overhaul of the game’s design and direction” following the departure last fall of its previous creative director, Simon Woodroffe. The obscene affordability of its subscription service allows many games such as this to launch with pre-built communities, newcomers willing to jump in because the barrier of entry is so low. Microsoft can also capitalise upon Xbox Game Pass in a similar manner to Sea of Thieves and The Master Chief Collection. That’s all speculation, and with a complete reboot now on the cards, I can also see many of these ideas changing or being shifted into something new entirely.īut like I said earlier, it’s best this experience is released in its most realised form, free of the compromise that comes from crunch development and abiding by a generic blueprint that capitalises on hot trends and focus testing. Gregg Mayles, a veteran of Rare who has worked on its library of games for several decades, has also now joined the project as creative lead.įrom an online perspective, I can see myself occupying an instanced world with hundreds of others, watching as our collective action slowly but surely has an impact on the virtual landscape we call home. That’s several years away, indicating the studio is headed back to the drawing board to help piece together exactly what Everwild is, and how it capitalises upon its vision so it doesn’t fall short of expectations. Rare learned from its mistakes, and judging from its recent attitude, doesn’t want to repeat them with Everwild.Īccording to a recent report, development on the colourful multiplayer adventure has been completely rebooted, with Rare now aiming for a tentative release window of 2024 or later. Sure - we’d be sailing the seven seas and uncovering treasure alongside our crew, but was that really it? At release, it absolutely was, but it’s since grown into a sprawling multiplayer experience that millions have lost themselves in. ![]() Sea of Thieves is a brilliant game now, but upon its launch and throughout its lengthy development, it remained unclear exactly what this swashbuckling adventure was going to entail. Everwild isn’t the first time Rare has seemingly faltered under the weight of its own ambition.
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